Author
Message
Chon_Lee
Boot
Joined: 26 Jun 2011 Posts: 36
since UF is stripping out parts of the code when I put it here.
http://pastebin.com/SrVMUXqE
Posted: Fri Jul 01, 2011 1:40 pm
iRobotZombie
Decorated
Joined: 14 Sep 2009 Posts: 250 Location: UK
SolarMarr wrote:
Nice work, Endain! It's always great to know what we should be expecting and try to plan accordingly.
So jealous of the new achievement! I can only hope they do another field event with a city closer than six hours away. ;__;
Spare a thought for those of us that are around 5thousand miles away from all the action
_________________@Rob_Kian
Prometheus | Mark of the Spider-Man | The Secret World | Byologyc
Posted: Fri Jul 01, 2011 1:43 pm
Ogawa
Unfettered
Joined: 09 Aug 2006 Posts: 388 Location: Omaha, NE
iRobotZombie wrote:
SolarMarr wrote:
Nice work, Endain! It's always great to know what we should be expecting and try to plan accordingly.
So jealous of the new achievement! I can only hope they do another field event with a city closer than six hours away. ;__;
Spare a thought for those of us that are around 5thousand miles away from all the action
The distance wouldn't be so bad if it weren't for the time difference, I think. I think six hours away/5k miles away doesn't really matter, it's still not feasible to travel. I do sympathize with your having to deal with timezone difficulties though.
As long as I get to watch some of it take place I'm happy. But yeah, it would be nice to have a Midwest event. >>
Posted: Fri Jul 01, 2011 2:12 pm
iRobotZombie
Decorated
Joined: 14 Sep 2009 Posts: 250 Location: UK
hell yeah, as long as i can take part in this on the web, i'm more than happy.
i'm just jestin' - but how coool would it be to actually be a part of something psychical
_________________@Rob_Kian
Prometheus | Mark of the Spider-Man | The Secret World | Byologyc
Posted: Fri Jul 01, 2011 2:29 pm
Aesculapius
Unfettered
Joined: 20 May 2011 Posts: 572
After my bitter defeat yesterday, I'm ready for round 2.
Come on, just hit me with that drop. =3
Posted: Fri Jul 01, 2011 2:31 pm
Strudel2010
Boot
Joined: 01 Jul 2011 Posts: 56 Location: California
where exactly did you find that?
Posted: Fri Jul 01, 2011 2:52 pm
Ogawa
Unfettered
Joined: 09 Aug 2006 Posts: 388 Location: Omaha, NE
Strudel2010 wrote:
where exactly did you find that?
He pulled it from the source code.
Posted: Fri Jul 01, 2011 3:02 pm
Strudel2010
Boot
Joined: 01 Jul 2011 Posts: 56 Location: California
Quote:
He pulled it from the source code.
i know that much...but what part of the source code...what page?
Posted: Fri Jul 01, 2011 3:04 pm
Sarah B
Unfettered
Joined: 21 Apr 2007 Posts: 616 Location: Stonehenge, UK
I hope they do one available on my continent, haha!
_________________Currently Playing : Are You The 1701, Cardkeepers
Lurking : Anything awesome-looking
If there had been a bear there, until it was Baloo, but there was no bear there. - Jasper Ffforde's Great Samuel Pepys Fffiasco
Posted: Fri Jul 01, 2011 3:22 pm
Relativiox
Greenhorn
Joined: 30 Jun 2011 Posts: 6
When watching the movie someone pointed out that on the chalkboards looked like a pentagon like those in our profiles. So I chopped up the image and lightened it for better detail. This is what I got
Spoiler (Rollover to View):
Posted: Fri Jul 01, 2011 3:37 pm
ohwellmaybenot
Veteran
Joined: 25 May 2011 Posts: 90 Location: Seattle, WA
Awesome!
Also, when the missionicefly.com/rescue page FIRST came up, it had all those pentagon-like things also, were there 30 of them, does anyone remember?
Posted: Fri Jul 01, 2011 3:49 pm
another_pilot_dwn
Unfettered
Joined: 24 Sep 2008 Posts: 311
@Relativiox good work on the boards
Posted: Fri Jul 01, 2011 3:59 pm
freyathedark
Unfettered
Joined: 04 May 2011 Posts: 353 Location: Iowa, USA
ohwellmaybenot wrote:
Awesome!
Also, when the missionicefly.com/rescue page FIRST came up, it had all those pentagon-like things also, were there 30 of them, does anyone remember?
I do. I wonder what happened to them...
_________________Now playing: Marble Hornets Season II, MLAndersen0, TestSubjectsNeeded
Posted: Fri Jul 01, 2011 4:04 pm
reesylou
Decorated
Joined: 07 May 2003 Posts: 210
I didn't see this mentioned at all, so thought I would comment here.
When I went to survivalcode.com, I noticed the similarities between it and testsubjectsneeded.com .... so I thought... what if I just try to login?
And it worked!!!
No need to re-register is you did the original test
Posted: Fri Jul 01, 2011 4:22 pm
Strudel2010
Boot
Joined: 01 Jul 2011 Posts: 56 Location: California
Re: Possible future site details
Endain wrote:
Hey all! New to this ARG thing.. A friend pulled me into it yesterday..
Anyways, I've dug up a few things on the survivalcode website shortly after it popped up yesterday, and I think it gives a few clues to the details of what will be on the site and possibly some future interactive components.
First I'll start with the logs.
I believe there will be a total of 8 facilities unlocked. Either 8 different facilities or 8 sets of log files from the facility depicted on the site. My evidence for this comes from looking at the source code for a few of the pages. On the main profile page (http://survivalcode.com/users/profile.aspx when you log in) if you view the source you can find a link to image that says "Facility 01" and is used as a header for the first set of log files. You can change the rightmost number in the image url and continue getting images for up to 8 facilities:
http://survivalcode.com/images/Profile/facility01.jpg
http://survivalcode.com/images/Profile/facility02.jpg
....
http://survivalcode.com/images/Profile/facility08.jpg
Also, on the source code for the page where you view the log files themselves (http://survivalcode.com/users/logview.aspx )the same "Facility 01" header image appears with a different file name in a different directory:
http://survivalcode.com/images/viewer/thumb_header_1.jpg
http://survivalcode.com/images/viewer/thumb_header_2.jpg
....
http://survivalcode.com/images/viewer/thumb_header_8.jpg
Second I want to make mention of something I found that is not currently in use that may hint at a future task. It seems to me that one of the future interactive elements may have to do with collecting "keys". From what I found it seems there may be two types of keys: constellation keys and testing keys. It appears the keys are going to be collected and used in some fashion, possibly relating to the "Game Code Activation" on the main survivalcode page. I've arrived at these conclusions by, again, looking at the source code for the profile page (http://survivalcode.com/users/profile.aspx ). What I did was I looked at the external .css file used for formatting the profile pages. This file can be reached at this link:
http://survivalcode.com/css/profile.css
Inside of that file I looked over all the id's and classes and found a set of them that were not used at all in the profile page source itself, implying that this portion of our profiles are not yet activated but will be in the future since the code for it is there. I noted 5 unused ID's: #testingKeys, #constellationKeys, #avaliableKeys, #usedKeys and #totalCollected. Also in a similar vein there was an unused class: .key.
I was not able to find much more than that from poking around in the page sources. Let me know what you guys think!
- Endain
Those links to the other facilities are now 404ed...did endain stumble upon something he shouldnt have? XD
Posted: Fri Jul 01, 2011 4:45 pm
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