Joined: 25 Mar 2005
[UPDATE] Sentinel - 7 Sept 06 - Janet AI
Exacache Releases Third-Gen Janet AI
By CHO KAPLAN
Exacache Software today announced the release of Janet Three, the next generation of the company's popular business-use artificial intelligence software. Improvements added in this release are numerous, and include significantly improved experiential integration, some performance enhancements, and an entirely rewritten pattern analysis algorithm that allows Janet to recognise when an unusual situation is cropping up more frequently so that she can bring them to the attention of human operators.
"Our new Janet Three is as competent as a human employee when she is well-trained, and of course able to take on a significantly higher volume of work," boasted Exacache President Joachim Felderhoff. "There is no doubt that Janet is the benchmark for computer-assisted corporate customer support, and with her new enhancements, we are confident our customers will begin to find an even wider array of applications for her."
Exacache says it is already hard at work on a fourth Janet release, which would include enhancements to recognise vocal stress patterns and alter Janet's behaviour to suit when the person she is interacting with becomes agitated. Industry analyst Sonja Heme said that this sort of emotional reactiviy "will really break open the AI market to a more diverse array of applications," but said that she does not expect a huge boom in market penetration from Janet Three.
Although Exacache does not publicly release specific sales figures, industry analysts estimate that to date, roughly three thousand separate Janet instances have been deployed, with the majority of those performing simple customer service operations. Exacache shares on the PCX rose to PCL573.20 on the news this morning.
|View from Earth: Technology in Youth
By PAUL WILLIAMS
Paul WilliamsOur world is a rapidly changing one. Not only naturally, but also artificially. Ever since the first computer back in 80BC (The Antikythera Mechanism) up to the very latest multi-core home computer systems, using machinery to automate everyday tasks has become commonplace in our world. However, nowhere is it becoming more prevalent than in the young adults of today.
It's rare that you go down the street without seeing at least two or three groups of teenagers on their mobile phones; listening to their MP3 Players (a type of portable music player), or using other various technologies that are the latest "on the street." Or rather, it is getting harder and harder to see them, because they are getting smaller as well! Many more children are also accessing the Internet, both at home and at school, for various reasons.
The Internet is becoming more and more embedded in youth culture with the advent of what has been termed "Web 2.0" -- the latest movement of the Internet. This is led forwards by social networking sites such as MySpace, which allows the users to interact with each other like never before. Of course, today's youth have tacked onto this revolution in Internet technology - you would be hard pressed to find many teenagers who hadn't heard of MySpace, or other such sites.
Internet access at school is much more focused on education. Children aged anywhere from 5 to 15 will be taught computer and possibly Internet skills in school, and how to use it to further their education, as well as use it safely on sites they may access out of school time. This is fundamental in keeping the youth technology boom growing. If the children don't learn how to stay safe, the parents will deny them access to the technology that is ever imposing upon them.
A large proportion of youths are in possession of a mobile phone by their teenage years, many even before that. Who in their right mind wouldn't want to have the very latest mobile phone out on the market? The current "new" technology in mobile phones is cameras -- sometimes more powerful than a standalone camera, these allow the holder to take digital photos whenever and wherever they like -- and many can take videos as well.
Of course, all this technology around today's youths comes with controversy. Does a mobile phone cause long-term brain damage? Are the technologies being used for the wrong reasons (such as videos of school bullying), or even abused (mobile phones being used in school lesson times)? Youths are always inventive of their own technologies as well. One notable new invention was the "silent ringtone" which claimed that no-one over a certain age would be able to hear it -- making it perfect to alert the user of a new message or phone call whilst in class without the teacher being aware.
Gone are the days when a teenager would be amused by watching television soap operas, or putting together an Airfix model kit -- now the video game holds supreme as the largest form of entertainment in the world. Running pixellated characters across a screen (although many new video games are using new technologies to make the pictures seem more and more real) may not seem amusing to a Perplexian, but it has caught the youth culture - and many adults too! - by the reins and has held on tight. Now, we are awaiting the arrival of the "next-generation" video game consoles. Who knows what new technologies these will bring? No doubt that the youth culture will embrace them, no matter what they turn out to be.
You can ask your parents what they did "back in their day" for entertainment, and they will probably reply with such things as going to the cinema, going to pop/rock concerts, and other such things. Of course these are still around today -- who doesn't want to go and see the new blockbuster? -- but these have been surpassed by computer games, mobile phones (for long distance chatting, rather than meeting up), and other new forms of technology. Why go to the new movie when you could download it at home, or play a computer game with your friends? Youth culture has changed to adapt to the ever changing technology of our world.
|Study: Prodromal Labour Causes Irritability in Late Pregnancy
Researchers have confirmed what expecting fathers have long known: Prolonged periods of prodromal labour in late pregnancy cause a nearly tripled maternal score on the Howe-Reyes Irritability Index. The study compared Howe-Reyes scores for five hundred pregnant women in the last month of gestation.
|# Temborly Wend Recreated
# Parks Add Wildflowers
# None Injured in Fire
# Polygon Plans Festival
In May of 268, renowned former Academy researcher and Earthologist Ruth Coralhouse passed away. In her will, she left a considerable grant to the Academy and the CRR for the purpose of developing a system of Perplex City--Earth matter transportation, and requested that, should such a project be successful, her ashes be subsequently transported to Greece and scattered in the Mediterranean.
We all know that the Academy refused Ruth Coralhouse's bequest on ethical grounds. However, I would like to remind the Academy that "Should the technology to transport material to Earth be developed, the board plans to review [Coralhouse's additional] request to have her ashes sent over" (Valerian Reynolds, quoted in "Coralhouse Denied", Jeremy Claridge, 28 June 268).
Despite public skepticism and institutional secrecy, it is very clear to those of us searching for the Cube on Earth that such a method of transport exists, at least in a prototypical state. While I suspect we will see far worse things than city-wide electric outages occurring as the technology is refined and control fought over, I believe that the Perplex City--Earth physical connection will ultimately benefit both our cultures, and allow us to restore the Receda Cube to your society.
In that spirit, I am hoping that the Academy in the near future will reconsider Coralhouse's last request, and allow her to make the crossing.
Ed. Note: This letter has been chosen as the Sentinel's Star Letter of the Week. The author has accordingly received five points on the Perplexcity.com leaderboard, as will future recipients of the Letter of the Week prize.
MIKEYJ SPEAKS OUT
"Currently, with his age advantage, extra five months of playtime and additional "Y", MikeyJ leads 13,545 points to 7908."
It's all in the Y.
"contentious puzzle duel."
Swashbuckling is a better term.
"we can't really delve too deeply into the psychological depths of this head-to-head"
As it's shallow as a puddle in the sun.
"trash talk, gamesmanship, and even warring factions"
I'm sharpening my sabre as I type. Hence any typos.
P.S. Pass my love to Bianca, I have great hopes that we shall love each other all our lives as much as if we had never married at all.
CHEATERS NEVER WIN
Hopefully the recent findings and subsequent investigation into the alleged use of cognitive enhancements in the PCAG will bring with it a stronger awareness for the need to increase enforcement and research into developing tests that can detect new cognitive enhancements in the future. Similar to the physical athletic events we hold on Earth, it appears that a population of competitors in Perplex City will also look for an "easy way out" in an effort to achieve success at the highest level.
If there is sufficient evidence of cheating in the event, I would hope severe sanctions are placed against those competitors and their results stricken from official record. If there is one lesson we on Earth have learned, it is that those trying to enforce the rules of fairness are always facing an uphill battle against cheaters. With diligence and advances in testing methodology, however, cheaters will be unveiled and the integrity of the event, be it football, track and field, or the PCAG, will remain intact.
Raymond Pheris (rlp6028), Earth