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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): Interaction
10/29 Mail from the Flea
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darkmoonz
Unfettered


Joined: 25 Aug 2004
Posts: 330
Location: Gainesville, FL

i love your song ranger d! (:
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PostPosted: Fri Oct 29, 2004 2:20 pm
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meta
Decorated

Joined: 25 Aug 2004
Posts: 156

Danin wrote:
Erm...

I do believe somebody just got the Flea to solve all our problems for us.

Quote:
grope:
seeker > !attach extern proc 0
success

surg:
seeker > !extend extern proc 0>>master-sector command proc
success

Princess friends>>seeker friends


that was me! here is the email i sent and got back!!

sent:
Quote:
Grope:
!attach extern proc 0


got back:
Quote:
grope:
seeker > !attach extern proc 0
success

surg:
seeker > !extend extern proc 0>>master-sector command proc
success

Princess friends>>seeker friends

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PostPosted: Fri Oct 29, 2004 2:20 pm
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meta
Decorated

Joined: 25 Aug 2004
Posts: 156

I had been sending stuff ever since noon when the stuff appeared..once we found out the password, and the probe was sent by someone else, i decided it would be a good time to give the princess a kiss and awaken her.. so attach means kiss in his language, so he kissed her..and it's all history from there. It was great teamwork, i'm happy to be the one that ended it Smile
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PostPosted: Fri Oct 29, 2004 2:22 pm
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DNico
Boot

Joined: 08 Oct 2004
Posts: 14

Damn, but that was fast. And just like that, we've got a grown-up version of our little girl.

Here's to you, bug!

DN

PostPosted: Fri Oct 29, 2004 2:25 pm
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

DNico wrote:
Damn, but that was fast. And just like that, we've got a grown-up version of our little girl.

Here's to you, bug!

DN


Yes, it was fast. Very fast.

Don't read if you want to party longer:

Spoiler (Rollover to View):
Does anyone else feel that it was a little anti-climactic? Just -- boom! Oh, okay. Problems solved.

I kind of feel like it should have happened, live on Sunday, so we could *hear* it.

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PostPosted: Fri Oct 29, 2004 2:28 pm
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CoffeeJedi
Unfictologist


Joined: 27 Jul 2004
Posts: 1327
Location: Charlotte NC, USA

Phaedra wrote:
DNico wrote:
Damn, but that was fast. And just like that, we've got a grown-up version of our little girl.

Here's to you, bug!

DN


Yes, it was fast. Very fast.

Don't read if you want to party longer:

Spoiler (Rollover to View):
Does anyone else feel that it was a little anti-climactic? Just -- boom! Oh, okay. Problems solved.


well, if, like me, you've been watching/helping the puzzle thread all afternoon, it wasn't.... seeing when the flea changed his output, then reading WHO sent him the command was really cool

official(?) celebration thread:
http://forums.unfiction.com/forums/viewtopic.php?t=7633
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PostPosted: Fri Oct 29, 2004 2:30 pm
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sfsdfd
Veteran

Joined: 25 Jul 2004
Posts: 112

Phaedra wrote:
Spoiler (Rollover to View):
Does anyone else feel that it was a little anti-climactic? Just -- boom! Oh, okay. Problems solved.

Spoiler (Rollover to View):
Yes, but in the A.I. game, we saw the practical consequences to a really tough ending puzzle. The last one of that game involved using a contour plot to sculpt a set of islands which, viewed from the correct angle, spelled out a password. Unfortunately, it really didn't work well at all - and our struggles threatened to extend the game past its intended deadline. The PMs eventually had to give us the password by another means.

The pressure to finish this game on time is obviously tremendous, compared with the previous one. So, not surprising that we get a puzzle that can be solved in a predictable time frame. (I only wish that the PMs had had a little more faith in our - well, your - abilities to solve puzzles.)

Congrats, everyone!

- David Stein

PostPosted: Fri Oct 29, 2004 2:47 pm
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

sfsdfd wrote:
Phaedra wrote:
Spoiler (Rollover to View):
Does anyone else feel that it was a little anti-climactic? Just -- boom! Oh, okay. Problems solved.

Spoiler (Rollover to View):
Yes, but in the A.I. game, we saw the practical consequences to a really tough ending puzzle. The last one of that game involved using a contour plot to sculpt a set of islands which, viewed from the correct angle, spelled out a password. Unfortunately, it really didn't work well at all - and our struggles threatened to extend the game past its intended deadline. The PMs eventually had to give us the password by another means.

The pressure to finish this game on time is obviously tremendous, compared with the previous one. So, not surprising that we get a puzzle that can be solved in a predictable time frame. (I only wish that the PMs had had a little more faith in our - well, your - abilities to solve puzzles.)

Congrats, everyone!

- David Stein


Spoiler (Rollover to View):
I understand, I just feel that since my interaction with Melissa was live, I'm used to her as a speaking character, not a writing one, and spoken dialogue has a lot more immediacy and emotional impact than written words, which is why the Princess' death was so wrenching.

The tragic relationship between Melissa, Durga and the SP seemed to me to be the *emotional* heart of the story, even though it wasn't the center of the plot -- I guess I just really wanted to *hear* it.

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PostPosted: Fri Oct 29, 2004 2:55 pm
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6775
Location: Kitchener, Ontario

sfsdfd wrote:
Spoiler (Rollover to View):
Yes, but in the A.I. game, we saw the practical consequences to a really tough ending puzzle. The last one of that game involved using a contour plot to sculpt a set of islands which, viewed from the correct angle, spelled out a password. Unfortunately, it really didn't work well at all - and our struggles threatened to extend the game past its intended deadline. The PMs eventually had to give us the password by another means.

The pressure to finish this game on time is obviously tremendous, compared with the previous one. So, not surprising that we get a puzzle that can be solved in a predictable time frame. (I only wish that the PMs had had a little more faith in our - well, your - abilities to solve puzzles.)

Yes, but if you think about it, this part of the wrap is quite poetic... we ended up having to recreate the process the SPDR used to restore Melissa, only it was the Flea doing it to restore the Princess... I don't know if they honestly inteded it to go so fast, or if they specifically had the length set so it would happen today... <shrug> but it closes the circle and makes for a great story, IMO
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PostPosted: Fri Oct 29, 2004 2:57 pm
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sfsdfd
Veteran

Joined: 25 Jul 2004
Posts: 112

Phaedra wrote:
Spoiler (Rollover to View):
I understand, I just feel that since my interaction with Melissa was live, I'm used to her as a speaking character, not a writing one, and spoken dialogue has a lot more immediacy and emotional impact than written words, which is why the Princess' death was so wrenching.

The tragic relationship between Melissa, Durga and the SP seemed to me to be the *emotional* heart of the story, even though it wasn't the center of the plot -- I guess I just really wanted to *hear* it.

Spoiler (Rollover to View):
Understood. (For me, the emotional heart has been the relationship between Jersey and Durga, or Kamal and Sophie - but I didn't have an opportunity to participate in the Melissa side of the game; I could only follow along.)

Just one last observation, based on a similar scenario in the A.I. game (sorry to keep going back to that, but it's the unavoidable prototype for every other ARG):

One of the most interesting interactions was between Venus, the robot who killed Evan Chan, and Cloudmaker, a boat secretly hosting an AI of unimaginable power. Venus killed Evan on the boat at sea, and of course Cloudmaker recorded it. Venus then had the option of destroying the boat completely, or leaving parts of it intact and thereby sealing her own fate as a murderer.

Venus chose the latter. We don't know why. One of the most interesting characters from the game, Sencha (a shadowy Japanese businessman tied into the story), ponders this confrontation in the minutes leading up to his death by assassination.

Sometimes, it's better to hint at something this fascinating than to play it in all its glory. How do you think the SP/Queen melding occurred?


- David Stein

PostPosted: Fri Oct 29, 2004 3:18 pm
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johnny5
Entrenched

Joined: 17 Aug 2004
Posts: 995
Location: Elysian Fields

thebruce wrote:

... we ended up having to recreate the process the SPDR used to restore Melissa, only it was the Flea doing it to restore the Princess... I don't know if they honestly inteded it to go so fast, or if they specifically had the length set so it would happen today... <shrug> but it closes the circle and makes for a great story, IMO


It wasn't exactly the same as the SPDR process.
I made the mistake of duplicating the SPDR's exact rebuild process to send to the flea, with no success. For example, when the SPDR found the damaged security process, he attempted "!handshk" after "dmg unk".

But, it all worked out in the end, so...Woo and I guess Hoo.
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PostPosted: Fri Oct 29, 2004 10:04 pm
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6775
Location: Kitchener, Ontario

well, not *exactly*, and it wouldn't be exactly the same anyway... but my point is the parallel between SPDR/Queen and Flea/Princess is quite noticable... good writing
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PostPosted: Sat Oct 30, 2004 7:30 am
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