Joined: 29 Jun 2009 Posts: 26 Location: London
Your favourite ARG elements? When you invest in an ARG, what elemets do you like to experience and why?
Character IM/email, Live Events, Puzzles, etc...
If you have thought of another method of interactivity and would like to see that in ARGs, what is it and why?
Mon Aug 16, 2010 8:41 am
Joined: 21 Jan 2009 Posts: 542
I think getting a cool package in the mail with several items in it would be awesome. Why? Who doesn't like to get free, cool, packages!
Live video is also great. As opposed to recorded and posted video, you get a chance to feel like you are there, and can participate in the action & chat with the person filming, and can guide them, or help them with whatever is going on. Then later you can review the video for any possible clues.
Phone calls from a character are also exciting... but maybe not at 2 a.m.!
Missing Hallucinine and waiting on Rachel.
Lurking around in Super8 --> wiki
Mon Aug 16, 2010 8:39 pm
Pretty talky there aintcha, Talky?
Joined: 06 Jun 2003 Posts: 2716 Location: State of Denial
Getting swag or other real items is fun. As for me personally, I'm more of a talky social person so I like live chat character interaction aspects more than other things. Since I am crap with puzzle solving.
A small group of thoughtful people could change the world. Indeed, it's the only thing that ever has. - Margaret Mead
Tue Aug 17, 2010 9:56 am
Joined: 09 Oct 2008 Posts: 74 Location: Germany... but who knows in a few months.
I enjoy creepy videos that are able to be broken down to clues. I am horrible with all the scripting and java etc so visual clues in video and pics are great for me. I also love the feeling that comes with finding a new link or clue to some puzzle.
** Insert Cool Signature Here**
Mon Sep 27, 2010 7:09 am
Joined: 27 Sep 2010 Posts: 1
I agree with what a lot of other people are posting. I like to receive physical items like letters in the mail, or puzzle boxes. Chat/Email/IM with in game characters are fun too. Phone calls are also a neat little feature.
But I think the number one element for me is an intriguing story that draws me in and makes me to solve puzzles and interact. want
Mon Sep 27, 2010 7:30 pm
Joined: 14 Oct 2010 Posts: 49 Location: Virginia
I'm with MageStaff on this one lol. I love a really interesting story with well-developed characters that I can care about, especially if I can interact with them in a meaningful way.
Visual riddles are also fun, like the Paintover.com images that were posted throughout the Metacortechs ARG.
Tue Nov 02, 2010 6:09 pm
Joined: 21 May 2009 Posts: 895 Location: The town of immovable markes, england
what muse said
though i'm not particularly interested in the talking side, for me, and arg needs to have a storyline and characters i can get behind
Playing: As if I'd Give them A warning
Played: The Ennead
Marble Hornets, Season I
Tue Nov 02, 2010 6:18 pm
Joined: 18 Aug 2005 Posts: 291 Location: Lilbourne, UK
Puzzles. Brainbusting puzzles. Puzzles that make me write computer programs to help me solve them. Those are the things I love. Also being drawn into a shadowy world where the shadows are darker, the nights are longer and on every street corner there's a black car which drives off as you spot it.
I love paranoia.
"OK, now what you gotta do is go down the road past the old Johnson place. You're gonna find two roads, one parallel and one perpendicular. Now keep going until you come to a highway that bisects it at a 45-degree angle. Solve for x."
Fri Jan 28, 2011 5:19 pm
Joined: 28 Jan 2011 Posts: 1
I have to agree with Thunderwolf; it's the paranoia and puzzles that do it for me. There's nothing like the moment you solve a puzzle that has been eluding you for hours, and suddenly everything seems so clear.
Then there's the tension of the well-written plot, the inability to determine what's real and what isn't, and the swift sudden movement of something out of the corner of your eye. Moments like that are the reason I got into ARGs.
Fri Jan 28, 2011 7:11 pm
Official uF Dietitian
Joined: 02 Dec 2002 Posts: 7570 Location: My own alternate reality
My best moment was very personal: In Sammeeeees II when I found a hidden message on my in-game "blog" (we were asked to create these pages for the part we were playing as double agents). That hidden message was a little puzzle and it lead to a short video message made specifically for ME! (from my favorite character). I was in the IRC room at the time and my excitement was very obvious.
I love it when what the players do affects the story. And when the story bleeds into 'real' life and you wonder if that phone call or fax is the game or real life. When the edges are blurred. When you have to stop and remember that TINAG is for the characters because YOU start to think TINAG.
r u a Sammeeeee? I am Forever!
Sat Jan 29, 2011 9:14 am
Joined: 04 Aug 2006 Posts: 211 Location: Huntsville, AL USA
STORY! Story, no question. There can be puzzles (think murder mysteries) but too many puzzles annoy me (think every stereotypical indie ARG out there). Then again I'd probably be happy with something that most people do not consider an ARG, and is really just a real-time story with minimal interaction that takes place over a much longer time frame than a movie.
SWAG can be cool, but often it leads to nothing more than trying to buy players. Things that cost time and creativity more than money (like the personalized video from above) impress me more than things that only cost money.
Playing: Thanatos' Sin
Played: Justice Forsaken, DC, Transition Village 2
Sat Jan 29, 2011 12:11 pm
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