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 Forum index » Meta » General META Discussion
Two Takes on Experience Design
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xnbomb
Unfettered


Joined: 13 Oct 2003
Posts: 660
Location: J302B S8JDC

Two Takes on Experience Design
One by the late, great Brian Clark

Today while reading tweets, I ran across the following, thanks to Jim Babb:

http://patternsoftransformation.com/

It's a pretty good read. If you are someone interested in designing ARGs, it probably would be good to think of doing so in terms of designing experiences for your players.

Looking through it, it reminded me a little of a related, phenomenal (heh) piece of work on experience design presented by the late Brian Clark (on a domain named phenomenalwork.com). Brian wrote a series of posts which he entitled Foundations of Experience Design. Here's how he described it, and his intentions for it:

Brian Clark wrote:
For the last couple of years, Ive been working on a book about experience design through the lens of phenomenology, a never-ending project thats taken me into ever-more-surprising corners of where those ideas come together. Ive reached the point where I realize that one whole pile of that probably isnt destined to end up in the book: the part that is really about the introduction to experience design as the craft that accompanies phenomenologys philosophy. Instead, I realize I actually have two half-finished projects instead of one.

Over the next couple of months, Id like to share with you the affirmative argument for experience designs role in the changing landscape of design thinking, explore the principles of the new questions it grapples with (that other designers should grapple with as well), and detail a system for developing practical toolboxes of techniques. More than half of it is material Ive been polishing for more than a year, now structured in a way that I hope is modular and practical while still tackling the big questions that beg exploration by more practitioners. It is one of the most complete documentations of the processes Ive been honing for 19 years, and it is doing no one any good just sitting on my hard drive.

Your dialogue and commentary on these posts are both invited and appreciated, as I hope to include parts of that commentary in some e-book version of the result to expand it as a resource for others.

Unfortunately, I don't think the e-book ever came to fruition. If someone knows otherwise, by all means let us know. And also unfortunately, phenomenalwork.com is no longer a registered domain. When I went to look for this, for just a moment I was worried that it was lost in the digital sea. But, fortunately, we have the Wayback Machine. It has preserved this material, and you can find it there: Follow this link to see the ten substantive sections, in reverse chronological order. That's a bit of an inconvenient way to read it though. So, for convenience and posterity, I have assembled the material into a rich text document with attachments, and a PDF (both attached). I have the left the hyperlinks therein pointing to the Wayback Machine's contemporaneous archives of those pages. A quick attempt to find some of them today reveals what you might expect: Over time, the resources at those URLs have in some cases persisted, while in others they have changed or disappeared entirely.
Brian Clark - Foundations of Experience Design.rtfd.zip
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PostPosted: Wed Apr 19, 2017 5:48 pm
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okayer88
Greenhorn

Joined: 10 Apr 2017
Posts: 6

Very insightful read, thank you. Some kind of consciousness opener really. I'm stunned

PostPosted: Fri Apr 21, 2017 5:54 am
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okayer88
Greenhorn

Joined: 10 Apr 2017
Posts: 6

that's a pity they are in NY. I'm ready to have any kind of experience in a place like this. villas in French Riviera are my wet dream

[removed spam linked photo - if there is anything else like this then you will be banned from uF - kona]

PostPosted: Fri Apr 21, 2017 6:12 am
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