Page 61 of 69 [1032 Posts]   Goto page: Previous 1, 2, 3, ..., 59, 60, 61, 62, 63, ..., 67, 68, 69  Next
Author Message
WolfinPDX
Braille
Non-computer languages

Rogi Ocnorb wrote:
Also, we could be looking for a code where the pixels that aren't filled carry the message (Likely not ASCII binary, but maybe Braille or something else.).


Ooh, Braille is a good guess. Has anyone tried translating what we have so far?

PostPosted: Thu Jul 01, 2010 11:00 am
madopal
New image

VanGoghX wrote:
I think something's still off... I agree with Bruce that the characters are 6x6 (with a 7th blank column). These still aren't quite lining up.
I like your formatting better, much easier to play around with than the overlay.


Oh, I have no doubt. If you can, download the PSD and look at how I've overlayed the pixels. They drift quite a bit, and even with doing the best scaling I can manage, there are quite a few that wind up in between. That's probably why it goes from a bit like a shape into more noise as you move right.

But I also agree that it's easier to play with that way than looking at the weird blobs when you just try and resize/superimpose the images we have. They're all photos taken at different angles and at different distances from the camera. It's a royal pain, that's for sure.

PostPosted: Thu Jul 01, 2010 10:58 am
MOVIELORD101
Anyone got their postcard(s) in the mail yet? Mine hasn't arrived!

PostPosted: Thu Jul 01, 2010 10:57 am
WolfinPDX
darthdono74 @ hotmail.com wrote:
Also, all the front of the postcards indicate "No playing at your local Arcade"
Another Flynns at CC2010?


That would be pretty sweet. If it does happen, I hope y'all will take plenty of pictures, tweet, and blog about it!

As for me, my local arcade is Ground Kontrol. I think I'll be hitting it up in the next day or two with a roll of quarters to go play some Tetris.

PostPosted: Thu Jul 01, 2010 10:34 am
VanGoghX
New image

madopal wrote:
Ok, so I crossreferenced my image with Bruce's, and I found quite a few scaling issues. So I went through and individually matched the image thru scaling a bit better. The PSD and XCF I linked to on page 4 are now updated, including the original images as layers so people can investigate the overlay.

Anyway, here's my corrected image:


Astro Gunner still has overlapping pixels with 2 of the others, but the other 3 no longer overlap at all. So I might be closer.

I'm also beginning to suspect that the image has 105 columns total.
I think something's still off... I agree with Bruce that the characters are 6x6 (with a 7th blank column). These still aren't quite lining up.
I like your formatting better, much easier to play around with than the overlay.

EDIT: Maybe try lining it up as though the first word is ENCOM. It really does look like that's a strong possibility in the overlay Bruce did.

PostPosted: Thu Jul 01, 2010 10:34 am
WolfinPDX
Are we sure these are pixels?
Squares under blacklight on postcards

VanGoghX wrote:
~sigh~ Dead end there. They're not seven pixels wide. Drat.

The most consecutive lines with pixels appears to be four at the end.


Let's not assume they are pixels. Smile

I think it's interesting that there are four in a row though. Are they a repeated pattern on each of the cards we know of so far? I wonder if there's a way to figure out if there's a sequence to these strips on the cards. My guess would be chronological by release date of the games, if they are known. Anyone have any other guesses?

PostPosted: Thu Jul 01, 2010 10:31 am
WolfinPDX
Punched cards, paper tape, magnetic tape?
Dead programming media

What size are the postcards, has anyone measured them? I think card stock, I think old punch cards.

Coasterg wrote:
Two things spring to mind when I saw those - old computer punch cards, which followed a similar format way, way, way back when and morse code, notice there are dots and dashes.


I was thinking punched cards as well, maybe IBM 80 format?

http://en.wikipedia.org/wiki/Punched_card#IBM_80_column_punched_card_format

The only other thing that comes to mind when I look at these images is old magnetic cassette tape, the kind I'd load programs from into an old Radio Shack computer from the 80's with.

PostPosted: Thu Jul 01, 2010 10:26 am
madopal
New image

Ok, so I crossreferenced my image with Bruce's, and I found quite a few scaling issues. So I went through and individually matched the image thru scaling a bit better. The PSD and XCF I linked to on page 4 are now updated, including the original images as layers so people can investigate the overlay.

Anyway, here's my corrected image:


Astro Gunner still has overlapping pixels with 2 of the others, but the other 3 no longer overlap at all. So I might be closer.

I'm also beginning to suspect that the image has 105 columns total.

PostPosted: Thu Jul 01, 2010 10:11 am
Rogi Ocnorb
Too funny, booba!

I loved how Gomez pulled LIT cigars out of his pocket, too.

I have a binary interpretation spreadsheet that has around 100 encodings on its "5-bit" sheet, including all of the ones from that last link, so, I think we're covered, there. It has the few 6-bit encodings I'm aware of as well on another sheet. But, honestly, I don't believe the puzzle uses either one of these methods. PS: If anyone's truly aware of any 5-bit "gray codes", I'd be interested in seeing them.

PostPosted: Thu Jul 01, 2010 9:36 am
booba
Will we need an expert to read the tape?
tickertape.jpg
 Description   
 Filesize   78.66KB
 Viewed   19 Time(s)

tickertape.jpg


PostPosted: Thu Jul 01, 2010 8:59 am
sowasred2012
Dang! Missed all this kicking off! Suddenly looking forward to checking my post this week.

EDIT - @AgentLex - anything I can do to help get any potential postcards to you and your new address?

PostPosted: Thu Jul 01, 2010 8:50 am
darthdono74 @ hotmail.com
Also, all the front of the postcards indicate "No playing at your local Arcade"
Another Flynns at CC2010?

PostPosted: Thu Jul 01, 2010 8:45 am
madopal
KiltDaddy wrote:
My first thought was paper tape too (from my early days sitting at a ASR33 teletype). But it was 7-bit code. If the little bits are the registration holes, there would only be 5 bits available. But as with most computer information coding, somebody came up with the lower number bit codes Smile

I give you 5 bit paper tape codes! http://homepages.cwi.nl/~dik/english/codes/5tape.html#start


Ok, but if one is a registration line, a) which side is it, and b) wouldn't it show up as some regular pattern to indicate that to us?

PostPosted: Thu Jul 01, 2010 8:43 am
Darthdono74 @ hotmail.com
Its probably going to be something as simple as;
COMICCON 2010

PostPosted: Thu Jul 01, 2010 8:42 am
madopal
thebruce wrote:
I think it may just be easier to try to get straight and even photos of the grids, then resize them all to match on a overlay...


I'm going to verify my pixel positions with this overlay and see what I get. Due to the errors in photos and probably in printing, some of the pixels definitely don't evenly line up with grid positions.

Either way, it's easier to manipulate as layers in an image, so I'll try and keep the master files updated.

PostPosted: Thu Jul 01, 2010 8:37 am
Page 61 of 69 [1032 Posts]   Goto page: Previous 1, 2, 3, ..., 59, 60, 61, 62, 63, ..., 67, 68, 69  Next
Powered by phpBB © 2001, 2005 phpBB Group