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You know the colors could have to do with the bit colors.

Red = 0
Blue = Neutral
Yellow = 1

Not sure what the other colors would mean then.

Posted: Wed Mar 03, 2010 12:20 pm
KJA
Re: Would this help?
Boudot Decoder

 badhand77 wrote: Not sure if this will help any, but I thought I 'd put it up here. EDIT: I added this better decoder to my flickr: You can find a bigger version here: http://bit.ly/9vrSCr

These colours have no significance to the Baudot Code. As a matter of fact, this colour coding system refers to Coldplay's X&Y album which indirectly uses the Baudot Code.

"Actually it doesn't matter about the colours, they are only there for aesthetics.

"The importance to the code is actually whether the coloured block is there or not, so is the graphic a zero or a one? For example on the album artwork the letter X is 10111 and Y is 10101 and the symbol for & has to be firstly activated with a sort of SHIFT character, which is 11011. So the & symbol is actually 11011 01011. All pretty confusing, but pretty much explanative when you can see the pattern that is present."

It must be understood that "every character [in the baudot code] is coded by 5 bit (or binary numbers 0, 1), to a total of 32 possible characters."

If you take Coldplay's X&Y album, "in place of the number “1” a little coloured square has been put and instead of “0” there's an empty space."

Once the binary representation of the code can be cross-referenced by the table here: (http://www.dataip.co.uk/Reference/BaudotTable.php), one can convert the Baudot Code into everyday letters in the English language.

Getting back to the schematics, I would think it would impossible to find a Baudot Code within those pictures, considering how there is no apparent pattern to which we could identify as a 0 or 1.

Posted: Wed Mar 03, 2010 11:47 am
MOVIELORD101
I don't think I have any software to help with this, but maybe i could use that key to decipher that image, perhaps......

Posted: Wed Mar 03, 2010 9:33 am
Broklynite
So what sotware are you folks using? I tried with photoshop and MS paint but it didn't go so well.

Posted: Wed Mar 03, 2010 9:32 am
sowasred2012
It's occurred to me that the colour scheme isn't exactly the same, as I originally though, there's no grey in the schematics - BUT, looking at badhand77's image, it also apppears that the grey block are irrelevant, it never appears on it's own, always with a black and/or white block, so we can perhaps just assume the presence of a grey block when the image is cleaned up.

I'm still working through doing that myself, and it's quite painful so far - no idea when I'll get through it yet.

Posted: Wed Mar 03, 2010 8:46 am
Would this help?
Boudot Decoder

Not sure if this will help any, but I thought I 'd put it up here.

EDIT:

I added this better decoder to my flickr:

You can find a bigger version here:
http://bit.ly/9vrSCr

Posted: Wed Mar 03, 2010 8:01 am
Broklynite
You know, this is what I love about ARGs. I always come out learning things. I'd never even heard of Baudot code.

Posted: Wed Mar 03, 2010 6:46 am
sowasred2012
 AgentX wrote: Houdy, I was just looking at some old stuff from other arg's and this looked useful: http://argmuseum.com/main.php?g2_itemId=89 any idea if this helps with the colored blocks.... i could be way of base but here's hopeing.....

Incredibly - I don't think this is too far off, I found this site in reference to the Coldplay covers: Baudot Code Generator

It's exactly the same colour scheme at least - I'm gonna take a stab at seeing what I can see in the images (but please help cos I think it might mean cleaning the images up more).

Posted: Wed Mar 03, 2010 4:20 am
hughesst
Also AgentX thanks for the suggestion, I remember seeing that code on Coldplay's X&Y CD. But forgive me, I can't help but think you might be a ninja with that being your first post and being such a good suggestion. Just sayin!

Posted: Wed Mar 03, 2010 1:32 am
hughesst
you know the more i look at these, the more i realize there are a CRAPLOAD of repeated elements in each of them. colors match up in certain "stripes" on the top and bottom and so forth. is there anyway any of that can be cleaned up into an original image? after that we may be onto something with Baudot.

Posted: Wed Mar 03, 2010 1:26 am
Taro
 AgentX wrote: Houdy, I was just looking at some old stuff from other arg's and this looked useful: http://argmuseum.com/main.php?g2_itemId=89 any idea if this helps with the colored blocks.... i could be way of base but here's hopeing.....

You could be onto something there. You link says the code is a Baudot code?

Maybe we could try and run the Lightcycle Pics through that theory?

Posted: Tue Mar 02, 2010 11:56 pm
AgentX

Houdy, I was just looking at some old stuff from other arg's and this looked useful: http://argmuseum.com/main.php?g2_itemId=89 any idea if this helps with the colored blocks.... i could be way of base but here's hopeing.....

Posted: Tue Mar 02, 2010 11:05 pm
Broklynite
Yyyyyyyea, I started to work on them until I realized that I was starting to see double and gave up. My congradulations to you all and you have my admiration.

Posted: Tue Mar 02, 2010 3:38 pm
Traffic Jammer
I'm doing that in Photoshop right now actually selecting several pixel rows and moving them all at once. Tedious no matter how you slice it because some of the slices are literally a single row of pixels. Even though the images are already done, I'm doing it as an exercise. My Tron Legacy Zen garden. I think I'll go blind for a little bit.

Posted: Tue Mar 02, 2010 2:56 pm
jasonw
We did something similar to what MrToasty describes - we had a selection of just those rows indicated in the black bars, and we'd intersect it with a rectangle of the proper width for our column, then use those to move the data around.

Posted: Tue Mar 02, 2010 12:13 pm
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