I had Tampa, Omaha, San Diego, Minneapolis, Philidelphia, Des Moines (or Dubuque, for me XD), Houston, Albany, Buffalo, Cinncinati... any other suggestions?
Edited to update.
Posted: Fri Jul 01, 2011 6:28 pm
punxtr
Yeah, um, let's try... Tampa next time
Posted: Fri Jul 01, 2011 6:19 pm
justish
freyathedark wrote:
I'm guessing the forums.
Hello, puppetmasters! Excellent job on the game so far - but spice up the drop sites next time, please?
Edit: By which I mean different cities. Please don't make the actual locations harder.
Yeah! Cause I'm not gonna lie, having OMSI as a drop site was a bit daunting! Even with 4 people hunting we had to phone in for help to find it... There was too much perimeter to sift through!
Good times though, a good hunt if AWESOME... I just felt like a noob
Posted: Fri Jul 01, 2011 6:16 pm
freyathedark
I'm guessing the forums.
Hello, puppetmasters! Excellent job on the game so far - but spice up the drop sites next time, please?
Edit: By which I mean different cities. Please don't make the actual locations harder.
Posted: Fri Jul 01, 2011 6:06 pm
SolarMarr
Bizzaro wrote:
Which means they are either watching the boards or their website hits like a hawk...
Maybe a little of both. I always thought unFiction was a little notorious in the ARG scene.
Posted: Fri Jul 01, 2011 6:05 pm
ohwellmaybenot
Yeah. I was looking through the 'source' of pages, etc. and this just made me giggle for some reason.
Which means they are either watching the boards or their website hits like a hawk...
Posted: Fri Jul 01, 2011 5:56 pm
Endain
Re: Possible future site details
Endain wrote:
I believe there will be a total of 8 facilities unlocked. Either 8 different facilities or 8 sets of log files from the facility depicted on the site. My evidence for this comes from looking at the source code for a few of the pages. On the main profile page (http://survivalcode.com/users/profile.aspx when you log in) if you view the source you can find a link to image that says "Facility 01" and is used as a header for the first set of log files. You can change the rightmost number in the image url and continue getting images for up to 8 facilities:
Also, on the source code for the page where you view the log files themselves (http://survivalcode.com/users/logview.aspx)the same "Facility 01" header image appears with a different file name in a different directory:
It seems I was off a bit in what I found.. All the profile and log pages have now changed to say "Prelude" instead of "Facility 01" .... The image for prelude is http://survivalcode.com/images/Profile/facility00.jpg in the same fashion of the others. I never thought to check #00 when I first found this, but it was probably there when I found it as well. This new setup makes more sense, though. Now we have Prelude + 8 facilites, so 9 log sets in total, and we have 9 parts to the QR code in total. It matches up better.
Interesting that they took down all the images past #1.
- Endain
Posted: Fri Jul 01, 2011 5:49 pm
Strudel2010
Re: Possible future site details
CarnageBlack wrote:
Wouldn't doubt it. We have a knack for it.
lol i called and left them a message and asked why they took them down XD
Posted: Fri Jul 01, 2011 4:52 pm
CarnageBlack
Re: Possible future site details
Strudel2010 wrote:
Endain wrote:
Hey all! New to this ARG thing.. A friend pulled me into it yesterday..
Anyways, I've dug up a few things on the survivalcode website shortly after it popped up yesterday, and I think it gives a few clues to the details of what will be on the site and possibly some future interactive components.
First I'll start with the logs.
I believe there will be a total of 8 facilities unlocked. Either 8 different facilities or 8 sets of log files from the facility depicted on the site. My evidence for this comes from looking at the source code for a few of the pages. On the main profile page (http://survivalcode.com/users/profile.aspx when you log in) if you view the source you can find a link to image that says "Facility 01" and is used as a header for the first set of log files. You can change the rightmost number in the image url and continue getting images for up to 8 facilities:
Also, on the source code for the page where you view the log files themselves (http://survivalcode.com/users/logview.aspx)the same "Facility 01" header image appears with a different file name in a different directory:
Second I want to make mention of something I found that is not currently in use that may hint at a future task. It seems to me that one of the future interactive elements may have to do with collecting "keys". From what I found it seems there may be two types of keys: constellation keys and testing keys. It appears the keys are going to be collected and used in some fashion, possibly relating to the "Game Code Activation" on the main survivalcode page. I've arrived at these conclusions by, again, looking at the source code for the profile page (http://survivalcode.com/users/profile.aspx). What I did was I looked at the external .css file used for formatting the profile pages. This file can be reached at this link:
Inside of that file I looked over all the id's and classes and found a set of them that were not used at all in the profile page source itself, implying that this portion of our profiles are not yet activated but will be in the future since the code for it is there. I noted 5 unused ID's: #testingKeys, #constellationKeys, #avaliableKeys, #usedKeys and #totalCollected. Also in a similar vein there was an unused class: .key.
I was not able to find much more than that from poking around in the page sources. Let me know what you guys think!
- Endain
Those links to the other facilities are now 404ed...did endain stumble upon something he shouldnt have? XD
Wouldn't doubt it. We have a knack for it.
Posted: Fri Jul 01, 2011 4:50 pm
Strudel2010
Re: Possible future site details
Endain wrote:
Hey all! New to this ARG thing.. A friend pulled me into it yesterday..
Anyways, I've dug up a few things on the survivalcode website shortly after it popped up yesterday, and I think it gives a few clues to the details of what will be on the site and possibly some future interactive components.
First I'll start with the logs.
I believe there will be a total of 8 facilities unlocked. Either 8 different facilities or 8 sets of log files from the facility depicted on the site. My evidence for this comes from looking at the source code for a few of the pages. On the main profile page (http://survivalcode.com/users/profile.aspx when you log in) if you view the source you can find a link to image that says "Facility 01" and is used as a header for the first set of log files. You can change the rightmost number in the image url and continue getting images for up to 8 facilities:
Also, on the source code for the page where you view the log files themselves (http://survivalcode.com/users/logview.aspx)the same "Facility 01" header image appears with a different file name in a different directory:
Second I want to make mention of something I found that is not currently in use that may hint at a future task. It seems to me that one of the future interactive elements may have to do with collecting "keys". From what I found it seems there may be two types of keys: constellation keys and testing keys. It appears the keys are going to be collected and used in some fashion, possibly relating to the "Game Code Activation" on the main survivalcode page. I've arrived at these conclusions by, again, looking at the source code for the profile page (http://survivalcode.com/users/profile.aspx). What I did was I looked at the external .css file used for formatting the profile pages. This file can be reached at this link:
Inside of that file I looked over all the id's and classes and found a set of them that were not used at all in the profile page source itself, implying that this portion of our profiles are not yet activated but will be in the future since the code for it is there. I noted 5 unused ID's: #testingKeys, #constellationKeys, #avaliableKeys, #usedKeys and #totalCollected. Also in a similar vein there was an unused class: .key.
I was not able to find much more than that from poking around in the page sources. Let me know what you guys think!
- Endain
Those links to the other facilities are now 404ed...did endain stumble upon something he shouldnt have? XD
Posted: Fri Jul 01, 2011 4:45 pm
reesylou
I didn't see this mentioned at all, so thought I would comment here.
When I went to survivalcode.com, I noticed the similarities between it and testsubjectsneeded.com .... so I thought... what if I just try to login?
And it worked!!!
No need to re-register is you did the original test
Posted: Fri Jul 01, 2011 4:22 pm
freyathedark
ohwellmaybenot wrote:
Awesome!
Also, when the missionicefly.com/rescue page FIRST came up, it had all those pentagon-like things also, were there 30 of them, does anyone remember?
I do. I wonder what happened to them...
Posted: Fri Jul 01, 2011 4:04 pm
another_pilot_dwn
@Relativiox good work on the boards
Posted: Fri Jul 01, 2011 3:59 pm
ohwellmaybenot
Awesome!
Also, when the missionicefly.com/rescue page FIRST came up, it had all those pentagon-like things also, were there 30 of them, does anyone remember?