Hey all! New to this ARG thing.. A friend pulled me into it yesterday..
Anyways, I've dug up a few things on the survivalcode website shortly after it popped up yesterday, and I think it gives a few clues to the details of what will be on the site and possibly some future interactive components.
First I'll start with the logs.
I believe there will be a total of 8 facilities unlocked. Either 8 different facilities or 8 sets of log files from the facility depicted on the site. My evidence for this comes from looking at the source code for a few of the pages. On the main profile page (http://survivalcode.com/users/profile.aspx
when you log in) if you view the source you can find a link to image that says "Facility 01" and is used as a header for the first set of log files. You can change the rightmost number in the image url and continue getting images for up to 8 facilities:
Also, on the source code for the page where you view the log files themselves (http://survivalcode.com/users/logview.aspx
)the same "Facility 01" header image appears with a different file name in a different directory:
Second I want to make mention of something I found that is not currently in use that may hint at a future task. It seems to me that one of the future interactive elements may have to do with collecting "keys". From what I found it seems there may be two types of keys: constellation keys and testing keys. It appears the keys are going to be collected and used in some fashion, possibly relating to the "Game Code Activation" on the main survivalcode page. I've arrived at these conclusions by, again, looking at the source code for the profile page (http://survivalcode.com/users/profile.aspx
). What I did was I looked at the external .css file used for formatting the profile pages. This file can be reached at this link:
Inside of that file I looked over all the id's and classes and found a set of them that were not used at all in the profile page source itself, implying that this portion of our profiles are not yet activated but will be in the future since the code for it is there. I noted 5 unused ID's: #testingKeys, #constellationKeys, #avaliableKeys, #usedKeys and #totalCollected. Also in a similar vein there was an unused class: .key.
I was not able to find much more than that from poking around in the page sources. Let me know what you guys think!
Posted: Fri Jul 01, 2011 12:18 pm