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Relativiox
When watching the movie someone pointed out that on the chalkboards looked like a pentagon like those in our profiles. So I chopped up the image and lightened it for better detail. This is what I got
Spoiler (Rollover to View):

PostPosted: Fri Jul 01, 2011 3:37 pm
Sarah B
I hope they do one available on my continent, haha!

PostPosted: Fri Jul 01, 2011 3:22 pm
Strudel2010
Quote:
He pulled it from the source code.


i know that much...but what part of the source code...what page?

PostPosted: Fri Jul 01, 2011 3:04 pm
Ogawa
Strudel2010 wrote:
Chon_Lee wrote:
since UF is stripping out parts of the code when I put it here.

http://pastebin.com/SrVMUXqE


where exactly did you find that?


He pulled it from the source code.

PostPosted: Fri Jul 01, 2011 3:02 pm
Strudel2010
Chon_Lee wrote:
since UF is stripping out parts of the code when I put it here.

http://pastebin.com/SrVMUXqE


where exactly did you find that?

PostPosted: Fri Jul 01, 2011 2:52 pm
Aesculapius
After my bitter defeat yesterday, I'm ready for round 2.

Come on, just hit me with that drop. =3

PostPosted: Fri Jul 01, 2011 2:31 pm
iRobotZombie
hell yeah, as long as i can take part in this on the web, i'm more than happy.

i'm just jestin' - but how coool would it be to actually be a part of something psychical

PostPosted: Fri Jul 01, 2011 2:29 pm
Ogawa
iRobotZombie wrote:
SolarMarr wrote:
Nice work, Endain! It's always great to know what we should be expecting and try to plan accordingly. Wink

So jealous of the new achievement! I can only hope they do another field event with a city closer than six hours away. ;__;


Spare a thought for those of us that are around 5thousand miles away from all the action Crying or Very sad


The distance wouldn't be so bad if it weren't for the time difference, I think. I think six hours away/5k miles away doesn't really matter, it's still not feasible to travel. I do sympathize with your having to deal with timezone difficulties though.

As long as I get to watch some of it take place I'm happy. Smile But yeah, it would be nice to have a Midwest event. >>

PostPosted: Fri Jul 01, 2011 2:12 pm
iRobotZombie
SolarMarr wrote:
Nice work, Endain! It's always great to know what we should be expecting and try to plan accordingly. Wink

So jealous of the new achievement! I can only hope they do another field event with a city closer than six hours away. ;__;


Spare a thought for those of us that are around 5thousand miles away from all the action Crying or Very sad

PostPosted: Fri Jul 01, 2011 1:43 pm
Chon_Lee
since UF is stripping out parts of the code when I put it here.

http://pastebin.com/SrVMUXqE

PostPosted: Fri Jul 01, 2011 1:40 pm
SolarMarr
Nice work, Endain! It's always great to know what we should be expecting and try to plan accordingly. Wink

So jealous of the new achievement! I can only hope they do another field event with a city closer than six hours away. ;__;

PostPosted: Fri Jul 01, 2011 1:30 pm
cherrytree98765
I think so. It was just added to my profile page. (Just checked), and I was one of them to pick it up

PostPosted: Fri Jul 01, 2011 1:10 pm
freyathedark
That is amazing! It makes so much sense, thanks for posting that! I can't wait to find out about the keys!

Edit: Someone on Facebook found this: http://survivalcode.com/images/profile/achievements/Achievement_IceFly.png

Did anyone who got a capsule get this achievement?

PostPosted: Fri Jul 01, 2011 12:29 pm
Jane Smith
Re: Possible future site details

Endain wrote:
Hey all! New to this ARG thing.. A friend pulled me into it yesterday..

Anyways, I've dug up a few things on the survivalcode website shortly after it popped up yesterday, and I think it gives a few clues to the details of what will be on the site and possibly some future interactive components.

First I'll start with the logs.

I believe there will be a total of 8 facilities unlocked. Either 8 different facilities or 8 sets of log files from the facility depicted on the site. My evidence for this comes from looking at the source code for a few of the pages. On the main profile page (http://survivalcode.com/users/profile.aspx when you log in) if you view the source you can find a link to image that says "Facility 01" and is used as a header for the first set of log files. You can change the rightmost number in the image url and continue getting images for up to 8 facilities:

http://survivalcode.com/images/Profile/facility01.jpg
http://survivalcode.com/images/Profile/facility02.jpg
....
http://survivalcode.com/images/Profile/facility08.jpg

Also, on the source code for the page where you view the log files themselves (http://survivalcode.com/users/logview.aspx)the same "Facility 01" header image appears with a different file name in a different directory:

http://survivalcode.com/images/viewer/thumb_header_1.jpg
http://survivalcode.com/images/viewer/thumb_header_2.jpg
....
http://survivalcode.com/images/viewer/thumb_header_8.jpg


Second I want to make mention of something I found that is not currently in use that may hint at a future task. It seems to me that one of the future interactive elements may have to do with collecting "keys". From what I found it seems there may be two types of keys: constellation keys and testing keys. It appears the keys are going to be collected and used in some fashion, possibly relating to the "Game Code Activation" on the main survivalcode page. I've arrived at these conclusions by, again, looking at the source code for the profile page (http://survivalcode.com/users/profile.aspx). What I did was I looked at the external .css file used for formatting the profile pages. This file can be reached at this link:

http://survivalcode.com/css/profile.css

Inside of that file I looked over all the id's and classes and found a set of them that were not used at all in the profile page source itself, implying that this portion of our profiles are not yet activated but will be in the future since the code for it is there. I noted 5 unused ID's: #testingKeys, #constellationKeys, #avaliableKeys, #usedKeys and #totalCollected. Also in a similar vein there was an unused class: .key.


I was not able to find much more than that from poking around in the page sources. Let me know what you guys think!

- Endain


Seems logical =)

8 more portions to the barcode.

keys to open corridors of the facility..or the mind / doors as it were. Wink

Constellation... hummmmm this seems important in some way, guess we will see.

PostPosted: Fri Jul 01, 2011 12:27 pm
Endain
Possible future site details

Hey all! New to this ARG thing.. A friend pulled me into it yesterday..

Anyways, I've dug up a few things on the survivalcode website shortly after it popped up yesterday, and I think it gives a few clues to the details of what will be on the site and possibly some future interactive components.

First I'll start with the logs.

I believe there will be a total of 8 facilities unlocked. Either 8 different facilities or 8 sets of log files from the facility depicted on the site. My evidence for this comes from looking at the source code for a few of the pages. On the main profile page (http://survivalcode.com/users/profile.aspx when you log in) if you view the source you can find a link to image that says "Facility 01" and is used as a header for the first set of log files. You can change the rightmost number in the image url and continue getting images for up to 8 facilities:

http://survivalcode.com/images/Profile/facility01.jpg
http://survivalcode.com/images/Profile/facility02.jpg
....
http://survivalcode.com/images/Profile/facility08.jpg

Also, on the source code for the page where you view the log files themselves (http://survivalcode.com/users/logview.aspx)the same "Facility 01" header image appears with a different file name in a different directory:

http://survivalcode.com/images/viewer/thumb_header_1.jpg
http://survivalcode.com/images/viewer/thumb_header_2.jpg
....
http://survivalcode.com/images/viewer/thumb_header_8.jpg


Second I want to make mention of something I found that is not currently in use that may hint at a future task. It seems to me that one of the future interactive elements may have to do with collecting "keys". From what I found it seems there may be two types of keys: constellation keys and testing keys. It appears the keys are going to be collected and used in some fashion, possibly relating to the "Game Code Activation" on the main survivalcode page. I've arrived at these conclusions by, again, looking at the source code for the profile page (http://survivalcode.com/users/profile.aspx). What I did was I looked at the external .css file used for formatting the profile pages. This file can be reached at this link:

http://survivalcode.com/css/profile.css

Inside of that file I looked over all the id's and classes and found a set of them that were not used at all in the profile page source itself, implying that this portion of our profiles are not yet activated but will be in the future since the code for it is there. I noted 5 unused ID's: #testingKeys, #constellationKeys, #avaliableKeys, #usedKeys and #totalCollected. Also in a similar vein there was an unused class: .key.


I was not able to find much more than that from poking around in the page sources. Let me know what you guys think!

- Endain

PostPosted: Fri Jul 01, 2011 12:18 pm
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