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Yliandra
Re: Majestic Artifacts

bermuda653 wrote:
Holy frak. Three years later, and this is still cached by Akamai?!? More than five years since Majestic went belly up?

Who pays for that? How much storage does Akamai actually have?

(And, did anybody ever find the other assets? I'd love to see these transcoded to YouTube now.)


The fragments still left always made me hopeful that they might try this again someday, but better obviously. I still think conceptually it was brilliant.

PostPosted: Sat Jul 07, 2007 6:31 pm
bermuda653
Re: Majestic Artifacts

bermuda653 wrote:
All of those items were merely bookmarks. All assets were hosted on the EA servers, or rather cached by Akamai. I have only this one still linked. DorkBoy found it and gave it up to me a couple of months ago.

"The One True Spoiler" (rtsp://.../e00m005video00009.rm)

[note: the link may fail. If so, you should be able to open RealPlayer, Ctrl-O, and paste the URL]



Holy frak. Three years later, and this is still cached by Akamai?!? More than five years since Majestic went belly up?

Who pays for that? How much storage does Akamai actually have?

(And, did anybody ever find the other assets? I'd love to see these transcoded to YouTube now.)

PostPosted: Wed Jun 20, 2007 2:52 pm
Fi
Someone tell me they have this magazine and scan it in for us! Pllllleeeeaase Wink

Fi

PostPosted: Tue Sep 21, 2004 2:42 am
Nightmare Tony
Whjen I first read this article at work yeardsa ago, it didnt strike a chord because I had no ARG experience. Now, I do. You may find this article vERY interesting.

https://www.gamasutra.com/php-bin/store.php?item_id=171&category=22&book=

PostPosted: Mon Sep 20, 2004 1:44 am
Framed
ramiles wrote:


I mean how many times have you had a character repeat everything he was saying to you..


I loved the bots, they were fun.

http://naraht.iwarp.com/majestic.html

I didn't get too far into the game, but like many, it was my 1st ARG

PostPosted: Mon Aug 23, 2004 1:08 am
Guest
Quote:
All of those items were merely bookmarks. All assets were hosted on the EA servers, or rather cached by Akamai. I have only this one still linked. DorkBoy found it and gave it up to me a couple of months ago.


Well, I know the videos were links to streaming media (thanks for the link!), but I'm not sure that the stills and the episode summaries were. I'd love to get ahold of those things.

PostPosted: Sat Jun 26, 2004 10:56 am
Varin
Re: Majestic Artifacts

bermuda653 wrote:
"The One True Spoiler" (rtsp://.../e00m005video00009.rm)

[note: the link may fail. If so, you should be able to open RealPlayer, Ctrl-O, and paste the URL]


Worked for me Smile Ahhh the memories.... I had forgotten about that explosion leading to the shutting down of AnimX. I wonder if whoever was behind the AnimX explosion had a hand in this one Wink

PostPosted: Thu Jun 17, 2004 10:56 am
bermuda653
Re: Majestic Artifacts

AliasNode00 wrote:
As I recall, the "Majestic Alliance" would contain summaries of each completed episode for reference, as well as artifacts of the some of the interactions, called assets (videos, voice messages, etc).


All of those items were merely bookmarks. All assets were hosted on the EA servers, or rather cached by Akamai. I have only this one still linked. DorkBoy found it and gave it up to me a couple of months ago.

"The One True Spoiler" (rtsp://.../e00m005video00009.rm)

[note: the link may fail. If so, you should be able to open RealPlayer, Ctrl-O, and paste the URL]

PostPosted: Thu Jun 17, 2004 10:37 am
bermuda653
End of Majestic, and other flotsam

Joey Pants wasn't the end of the story. There was at least another playable episode after him. I remember having to control a robot exploration craft thru a subterranean chamber below Groom Lake. I'll dig through my notes.

Further, after EA closed the doors on the game, one of the PM's was allowed to write up her notes for the rest of the season that would have been. She posted two narratives that covered the remaining 6 (or was it 8? ) episodes that never were.

I've been trying to get her to publish the whole story as a novel, even if it's self published Creative Commons work a la Cory Doctrow's stuff. She's busy with There, though (see the first post).

Actually, it's been a while since we've talked. Lately, I've only had occassion to ping Sugar & GG on their birthdays. [GG's doing well, though. City of Heroes went live recently and she's holding the reigns on that community.]

Speaking of birthdays... Happy Birthday, Y! Missed it by a week, but heck, I didn't even know you were in these forums until I saw this thread come up live again.

'muda

PostPosted: Thu Jun 17, 2004 10:08 am
AliasNode00
Majestic Artifacts

I also played Majestic to the bitter end, and found it to be an overall positive experience, with a few (well documented) problems.

As I recall, the "Majestic Alliance" would contain summaries of each completed episode for reference, as well as artifacts of the some of the interactions, called assets (videos, voice messages, etc).

Sadly, I've lost the hard drive that had that stuff on it. Would it be illegal or otherwise inappropriate for me to get copies from someone at unfiction? I'm happy to provide proof of ownership, if someone can think of a way to do that. --I do actually have a copy of the boxed version, although I played long before that came out --I was planning to give it as a gift when they shut the game down. (I checked the disk, and those things are not on it, only the Alliance client, AIM, etc).

Any help appreciated.

PostPosted: Sat Jun 12, 2004 12:45 pm
vpisteve
Hmm, I know that most players from one game wouldn't take kindly to their email being passed on to further PMs without their consent. Plus, we couldn't do it for the email list from MU because it would be breaking the privacy policy we posted.

We tried to address this by starting up the ARGN Announce List, which is quite large now.

Plus, this forum does quite well at giving folks a place to hang around if they want to. Plus, Google indexes stuff here all the time, hence all the new folks from gs-ing Projecty Syzygy. Likewise, we'll probably now draw some folks interested in Mayday Mystery, as a result of this Google search.

PostPosted: Mon May 31, 2004 1:05 pm
NashCarey
Re: That gave me an Idea wolf

LazarusLong wrote:
I don't know how many other players who found CTW that way are still active, though.


I know, it sad that we couldn't build off it. That is why I thought the little idea would be cool. At least in some compacity.

PostPosted: Mon May 31, 2004 10:18 am
LazarusLong
Re: That gave me an Idea wolf

konamouse wrote:
NashCarey wrote:

This will keep people in the genre. I know I sure would like to be able to find the 1000+ that played CTW to play AWARE. This strategy would be good for the community as a whole. The only thing I fear is making sure the next PM is credible enough to give the names and emails to, and won't don anything except promote the next game with them.


CTW started out with less than 500, but then a webzine interviewed Dave S. and he got 500 hits/signups in less than 48 hours. It was a madhouse for a few days (for poor Dave).


Actually, when CTW got slashdotted, I think Dave got 5000 signups in 48 hours (a madhouse indeed). I know, because I was one of those people who found the game that way. I don't know how many other players who found CTW that way are still active, though.

PostPosted: Mon May 31, 2004 9:27 am
konamouse
Re: That gave me an Idea wolf

NashCarey wrote:

This will keep people in the genre. I know I sure would like to be able to find the 1000+ that played CTW to play AWARE. This strategy would be good for the community as a whole. The only thing I fear is making sure the next PM is credible enough to give the names and emails to, and won't don anything except promote the next game with them.


CTW started out with less than 500, but then a webzine interviewed Dave S. and he got 500 hits/signups in less than 48 hours. It was a madhouse for a few days (for poor Dave).

PostPosted: Mon May 31, 2004 9:03 am
MageSteff
Re: That gave me an Idea wolf

NashCarey wrote:
I wonder what people would think if our community was a little more cohesive. For instance, when one game is over, give the next PM in line the list of names and emails of your last players so they can find players for the next game.

This will keep people in the genre. I know I sure would like to be able to find the 1000+ that played CTW to play AWARE. This strategy would be good for the community as a whole. The only thing I fear is making sure the next PM is credible enough to give the names and emails to, and won't don anything except promote the next game with them.


There may be people who don't want to receive blind e-mails. Collective Detective has an opt-in list of people who want to get "in-game" e-mails. I just don't want to start ARG spamming. Blech!

PostPosted: Mon May 31, 2004 6:32 am
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