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NashCarey
That gave me an Idea wolf

I wonder what people would think if our community was a little more cohesive. For instance, when one game is over, give the next PM in line the list of names and emails of your last players so they can find players for the next game.

This will keep people in the genre. I know I sure would like to be able to find the 1000+ that played CTW to play AWARE. This strategy would be good for the community as a whole. The only thing I fear is making sure the next PM is credible enough to give the names and emails to, and won't don anything except promote the next game with them.

PostPosted: Mon May 31, 2004 2:09 am
greywolf
Majestic brought me to the end of the Beast, which brought me here,(with a little help from "muda) and everything that has come in between, for good and bad. Maybe someday, with a bit more growth, something similar to Majestic will be tried again, maybe not. At least, there are now alternatives for rpg's, fps', and all the other things out there. I love dungeon crawls but you can only live in the dark for so long!

PostPosted: Mon May 24, 2004 5:46 pm
Varin
ramiles wrote:
but it wasnt live interaction, all the video messages were videos and all the IMs were BOTs, even the phone calls were recordings.


From my current point of view (after playing ARG's) I'll agree with you whole-heartedly on that one. There were so many ways that the game could have been made better and more like a modern ARG.

But before I played ARG's, as most of the general public hasn't, I didn't feel that the bots or the recorded phone calls were really lacking. It was the first time that a PC game character had called me at home, even if it was a recording. And I had never been able to chat with PC game characters before either, even if they really were bots.

So knowing both views on either side of the "ARG Awareness" fence, I think if someone put out a Majestic type game with with even a bit of ARG-level interaction it would be a hit with many of the general PC gaming public who played.

PostPosted: Sun May 23, 2004 9:24 am
ramiles
Guys one of the biggest flaws of Majestic, was the fact that you needed their intereface to view game related pages, but it wasnt live interaction, all the video messages were videos and all the IMs were BOTs, even the phone calls were recordings.

I mean how many times have you had a character repeat everything he was saying to you..

Plus the wait times between Active and Standby between puzzles just sucked.

The Premsis was good, and it dealt with true facts just about..

Has anyone ever though of contacting EA and seeing if they were willing to sell Majestic to them and seeing if they could rebuild it to a better ARG.

PostPosted: Sun May 23, 2004 8:55 am
Yliandra
Re: How close to ready

NashCarey wrote:
If your little group is close to ready, don't you think it would be cool to put PM from games past together. Pool funding. Have one of us work a story line out and delgate to the rest. Then, maybe we could put together something as BIG and WONDERFUL as Majestic COULD have been?

But I realize, we don't have much chance of that happening. Just dreaming.... (and laying seeds)(and nominating Varin for story line and to work the top)


Frankly I think the only hope we have of ever creating something as good as we hoped Majestic would be is to gather as many real AVGers (creators and players) as possible. Then we have a chance of getting enough funding from a company who can afford the risk, and are likely to gather enough players to make it a viable product, since more AVGers will flock to games created by PMs they've already respected for their work.

But part of me doubts anyone would ever take a risk as big as Majestic was again, considering the outcome in that instance. We did come up with a really interesting rabbit hole in chat today though. Cool

PostPosted: Sun May 23, 2004 12:00 am
NashCarey
How close to ready

If your little group is close to ready, don't you think it would be cool to put PM from games past together. Pool funding. Have one of us work a story line out and delgate to the rest. Then, maybe we could put together something as BIG and WONDERFUL as Majestic COULD have been?

But I realize, we don't have much chance of that happening. Just dreaming.... (and laying seeds)(and nominating Varin for story line and to work the top)

PostPosted: Sat May 22, 2004 11:45 pm
Varin
Re: Agreed

NashCarey wrote:
Most thought of it as game before it's time, or interesting way to tell a story not worth telling.


hehe, I guess I'll agree on both counts. I sold tons of copies of this game just from telling people what I was doing in the game. The idea seemed so novel and exciting at the time (to those of us who had no idea what an ARG was).

PostPosted: Sat May 22, 2004 6:21 pm
NashCarey
Agreed

The end was very bad. But for a few days, I was pleased with it. It left me with more questions. I thought to myself, "Does this mean a sequel?" Then read stuff that Majestic cost EA a bunch of money, and likely wouldn't be done again. Most thought of it as game before it's time, or interesting way to tell a story not worth telling.

PostPosted: Sat May 22, 2004 10:57 am
Varin
that's it? They left you hanging? That sucks. I think I remember seeing a video from Joe and then I stopped playing. I guess I didn't miss much.

PostPosted: Sat May 22, 2004 7:53 am
vpisteve
Ah yes, I remember now.

Talk about no closure! Smile

PostPosted: Fri May 21, 2004 10:34 pm
ramiles
I stayed till the end.

I was a Beta Wave 2... Loved the Game despite its down falls..

What happned was Joe played a reporter, he was supposed to meet someone to pass on some info, but never showed up...

He disappeared and know one knows what happened to him.

and thats when they pulled the plug and left you hanging..

PostPosted: Fri May 21, 2004 10:07 pm
vpisteve
I finished, stayed to the bitter end.

Funny thing is, I don't really remember how it ended. All I remember is that Joe Pantoliano showed up, we all went "ooooooh, Joe Pantoliano!" and then that was it. Laughing

PostPosted: Thu May 20, 2004 9:47 pm
Varin
Re: I was a Virgin

NashCarey wrote:
"Your first is always your best."

Just remember that everytime you meet a newbie. You help make the experince better by remaining positive.


Good point Nash. Smile

Majestic was my first too. Did you finish the game? I never have been able to find anyone who can tell me what happened in the end.

PostPosted: Thu May 20, 2004 8:17 pm
vpisteve
Oh, don't get me wrong. I really, really enjoyed Majestic, dispite all of its problems. Very innovative stuff, a little too linear for me, but they really gave it a good shot.

I think they were the first to bump up against the hard realization that subscription based games of this sort just can't generate the number of players needed to be viable. Everyone points at Everquest as proof of concept, but I really think this is apples and oranges.

To the startup subscription-based ARGs, we salute you:

Majestic
Search 4 E
TerraQuest

Very Happy

Oh, and Kendra was hot.

PostPosted: Thu May 20, 2004 3:25 pm
NashCarey
I was a Virgin

You see, Majestic was my first. I believe an ARG is always best the first time.

Do you remember the movie "The Game"? Everyone was like, "is this your first?" "Your first is always your best."

Just remember that everytime you meet a newbie. You help make the experince better by remaining positive.

PostPosted: Thu May 20, 2004 2:32 pm
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