Oddly enough, I couldn't even find the semifamous cheat from Zork,
Spoiler (Rollover to View):
xyzzy
, on gamefaqs.
Nothing to do with the riddle at hand, but 'xyzzy' was from 'Adventure', and wasn't a cheat, per se -- it quickly returned you to the spot where you could drop off your treasures for points.
Posted: Sat Jun 04, 2005 7:51 pm
Kalt
I don't believe the games are meant to be obscure. I'm pretty positive it's something many of us have heard of, but either not catalogued properly on the Net or not translated properly into our terms of thinking about cheats.
Oddly enough, I couldn't even find the semifamous cheat from Zork,
Spoiler (Rollover to View):
xyzzy
, on gamefaqs. Perhaps KJIC could be from a text game such as Zork or Hitchhiker's Guide to the Galaxy?
Posted: Fri Jun 03, 2005 11:07 am
Leeravitz
Maybe. Again, my lack of encyclopedic knowledge of arcade games past may be shown up here, but most of the really old ones only let you input three letters into the High Score Table anyway, if I recall correctly. And I'm not 100% sure how a 'cheat code' for an arcade game would have disseminated anyway - the 'cheat code' industry only really got going with the advent of a computer owning community, surely.
And then, there must be hundreds of potential arcade games to choose from: from Space Invaders and Donkey Kong through to Virtua Fighter and on...
But it would explain, perhaps, why no trace of the code can be found on - line...
The only other thing that might be assumed is that the reason the code can't be found on line is because it wasn't used for a modern game; the Net tends to deal with stuff that's current...So, if this was a cheat code for, say, some obscure C64 game back in 1985, then, quite possibly, it won't have a Net presence. But, as all the other listed games are not just significant but arguably *very* famous, that does seem like an odd distinction for this code to have...
It's a real puzzler...
Posted: Fri Jun 03, 2005 7:19 am
invfish
Zedix wrote:
Leeravitz wrote:
Am I correct in assuming that, if the letters are QWERTY based, then we have to be looking at a system which, if not arcade, would have to be something controlled with a keyboard - anything from Spectrum up through Atari ST and Amiga to various PC adventures, but not Playstation etc.??
Yes, the more I think of it the more the arcade style cheat would be improbable... You don't really enter cheats in arcade machine, and the buttons aren't usually labled 'kick' and such as much as they are labled 'a', 'b' etc... If it is a keyboard-based game, and a famous one based on the other games, then I wonder why google hasn't turned up anything for any of us. We must me missing something...
If it was arcade based you could enter it into the highscore or an area where you had to enter your name.. *shrugs*
Posted: Fri Jun 03, 2005 1:20 am
Zedix
Leeravitz wrote:
Am I correct in assuming that, if the letters are QWERTY based, then we have to be looking at a system which, if not arcade, would have to be something controlled with a keyboard - anything from Spectrum up through Atari ST and Amiga to various PC adventures, but not Playstation etc.??
Yes, the more I think of it the more the arcade style cheat would be improbable... You don't really enter cheats in arcade machine, and the buttons aren't usually labled 'kick' and such as much as they are labled 'a', 'b' etc... If it is a keyboard-based game, and a famous one based on the other games, then I wonder why google hasn't turned up anything for any of us. We must me missing something...
Posted: Thu Jun 02, 2005 8:27 am
Leeravitz
Absolutely. But 1. Can you enter a cheat code into an arcade game?
2. As far as limited recall goes, the buttons on the console are generally not actually called 'K', J', 'I', 'C' or whatever. There's generally just the Direction buttons and an 'A' and 'B' control on most (and sometimes a joystick). So, if we are looking at 'Kick', 'Jump', 'Crouch', etc., then presumably, on an arcade game, any code would literally be more like...well...Down, A, B, Up, Up, Right. Not that I confess myself to have an encyclopedic knowledge of the arcade console, so I'm ready to be contradicted
In more general terms - I think it's (fairly) obvious that the games thus far identified are all extremely famous examples of their type (yes, even Manic Miner), so, for what its worth, it would surprise me if this game is hideously obscure.
The (hypothetical) usage of 'I' remains mysterious - the first thought that came into my mind was a system that utilised 'I' for 'Inventory' or 'Item' - i.e. it's a game in which you can carry objects as well as fight?
For some reason, I was put in mind of the original 'Prince of Persia' (all that jumping and crouching, no doubt). Am I correct in assuming that, if the letters are QWERTY based, then we have to be looking at a system which, if not arcade, would have to be something controlled with a keyboard - anything from Spectrum up through Atari ST and Amiga to various PC adventures, but not Playstation etc.??
Posted: Thu Jun 02, 2005 4:32 am
oliverkeers13
Zedix wrote:
We still have no idea about the KJIC one ? I was trying different things like '(k)ick (j)ump (i)? (c)rouch' or some fighting combinaison, but I can't find any cheat combinaison using that sequence. Does anyone have any other ideas?
Don't some arcade games (in the arcade not arcade style) have buttons like that? it could be a code for an arcade machine. I think that the Kick Jump is probbably right, but the others could be special moves or something; and when all together, they are a powerfull attack.
Posted: Thu Jun 02, 2005 3:12 am
Scott
maybe KJIC is something fFrom one of virgil's games
more cross-over interaction, eh.
Posted: Wed Jun 01, 2005 10:50 am
Zedix
We still have no idea about the KJIC one ? I was trying different things like '(k)ick (j)ump (i)? (c)rouch' or some fighting combinaison, but I can't find any cheat combinaison using that sequence. Does anyone have any other ideas?
Posted: Wed Jun 01, 2005 9:20 am
oliverkeers13
Leeravitz wrote:
That assumes that the game won't just be played out for the rest of our natural lives, and it'll work because of inflation and compound interest
with the speed of progress at the moment and the amount that we can put in, i wouldn't be surprised
Posted: Wed Jun 01, 2005 3:20 am
Leeravitz
That assumes that the game won't just be played out for the rest of our natural lives, and it'll work because of inflation and compound interest
Posted: Tue May 31, 2005 4:47 pm
oliverkeers13
Leeravitz wrote:
Anything for a bit more ready cash, methinks Probably something and nothing...
well the £100 000 has to come from somewhere
Posted: Tue May 31, 2005 2:07 pm
Leeravitz
Anything for a bit more ready cash, methinks Probably something and nothing...
Posted: Tue May 31, 2005 12:39 pm
am520dj
That only reminds me about how mind candy was looking for someone to make a perplex city video game. *shudders* i'm still not sure about that yet...
Posted: Tue May 31, 2005 11:55 am
oliverkeers13
Wainamoinen wrote:
The name of the card is a bit curious... Down, A, B, Up, Up, Right.
Don't you think?
I bet it will be use full at some point...
Any thoughts?
-Wainamoinen
I agree, can't find the code on Google anywhere, could it be a code for THIS GAME? Perhaps it was something to do with the break in. Either way, there is definitely some significance to it