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Fenwicked
Grifter_7 wrote:
Fenwicked, I hope from your changed Avatar that we can assume that the RPG is progressing? Smile

Mr. Green Slowly but surely, yes.
I did the overshield and the active camo sprites there for the game. The rocket launcher isn't actually mine. It's from a sprite comic called Halo: Resolution that I stumbled across. But I probably will end up using it or something derived from it.

PostPosted: Tue Mar 01, 2005 12:49 pm
Grifter_7
CoffeeJedi wrote:
Grifter_7 wrote:
Poka Dotted Elite = Interior Decorator Elite... (you get the point).

ID Elite: ...
PoT: You have been summoned here in the great hall of the Designors! We have a mission for you to redeem yourself. There is a Heretic who is leading a faction of Elites in painting over our sacred purple. He will be going away for the next day on a trip that we have set up with his girlfriend. You and a camera crew will then have 24 hours to transform his space while he is out, and surprise him with design! Oh, and then... you know, kill him for his insolence. Do not fail us... Designor!


Laughing LMAO! Who knew the Covenant were so fashion conscious and savvy?

PostPosted: Tue Mar 01, 2005 9:37 am
CoffeeJedi
Grifter_7 wrote:
Poka Dotted Elite = Interior Decorator Elite... (you get the point).


ID Elite: Ok, what we've done here in the great hall is try to get away from all that purple with shiny blue accents! We've added depth to the space with some-

Prophet of Truth: You have removed the sacred color of the Forerunners! EVERYTHING must be purple! You shall pay for this insolence!

Tartorus: Wort wort wort!

Later:

PoT: You have been summoned here in the great hall of the Designors! We have a mission for you to redeem yourself. There is a Heretic who is leading a faction of Elites in painting over our sacred purple. He will be going away for the next day on a trip that we have set up with his girlfriend. You and a camera crew will then have 24 hours to transform his space while he is out, and surprise him with design! Oh, and then... you know, kill him for his insolence. Do not fail us... Designor!

(we apologize for the thread drift, those responsible have been sacked)

PostPosted: Tue Mar 01, 2005 9:16 am
Grifter_7
Fenwicked, I hope from your changed Avatar that we can assume that the RPG is progressing? Smile

PostPosted: Tue Mar 01, 2005 8:29 am
Fenwicked
Heheh.
A lot of that is stuff I was actually thinking about implementing. There's a built in tool in RPG Maker to pallette-swap your enemies. And you can even make your character able to use two weapons at once, though I don't think there's a way to "learn" that ability.
Thanks, man. Suggestions like these are exactly what I'm looking for. Smile

PostPosted: Wed Feb 23, 2005 2:15 pm
Grifter_7
Fenwicked,
You ROCK! That was totally fun to play.

A couple of suggestions for you while you are still developing the game:

Add more playable characters. For instance you could have Cortana, Sgt. Johnson, and other marines from the books. Cortana could use her hacking skills to confuse, stun, electrocute (short circuit), overload systems, etc to the enemies. Sgt. Johnson could heal himself during battle, and be a sniping specalist. Maybe include "hidden" characters; for instance you can coax a Covenant Engineer to join our party. Once in the party the Engineer would act as a healer for the MC and repair battle damage during battle.

Upgradeable weapons/skills: Example = Sniper rifle starts off without a scope, then add a X5 Scope, then later a X10 scope. Each upgrade would of course be more accurate and do more damage. "Dual Weild" is a skill that the MC must learn along the course of the game.

Each color of enemy gets a specific name: (like what they did back in the Final Fantasy where they used the same images with different colors to create new enemies.) Examples: Blue Elite = Solider Elite; Red Elite= Veteran Elite; Black Elite = Special Forces Elite; Poka Dotted Elite = Interior Decorator Elite... (you get the point).

Party can carry an Inventory of weapons, but can only switch between two weapons per battle. Two weapons can be "Equipped" before a battle but can not be changed once a battle starts.

I'll add more suggestions as I think of them. Good job! Keep up the good work. I look forward to playing more.

PostPosted: Wed Feb 23, 2005 8:18 am
Phaedra
Re: halo rpg

VMVash wrote:
Good idea but more! Make more get halo backgrounds and more.


Hello. Are you a lurker?

I don't know you but I like your avatar. Smile

PostPosted: Mon Feb 21, 2005 9:59 pm
VMVash
halo rpg

Good idea but more! Make more get halo backgrounds and more.

PostPosted: Mon Feb 21, 2005 8:35 pm
Fenwicked
Oh, I just did a quick google for "halo midi" and I found a handful of them over at VGmusic.com.

PostPosted: Thu Feb 17, 2005 4:36 pm
Foz
Woo-hoo! I'm a level 2. Pretty cool Fenwicked Smile

Where'd you get the music?

PostPosted: Wed Feb 16, 2005 6:39 pm
thunderclap8
RPG Maker seems to lend a wonderful old school feeling to the whole thing too. I had flashbacks to Dragon Warrior I waaaay back in the day.

PostPosted: Wed Feb 16, 2005 3:04 pm
Fenwicked
Thanks, Thunderclap. I'm already working on the next stage. Smile

And I really don't know anything about programming. I'm using a program called RPG Maker 2000. You may have heard of it. It's a very user friendly program that lets you make RPG games. You basically get to design your world and scenario without having to worry about any of the programming stuff. Smile

PostPosted: Wed Feb 16, 2005 2:49 pm
Foz
I'm at work, but I'll check it out later. I didn't realize that you dabbled in video game programming. It is also a personal enjoyment of mine. Maybe we can work on something together one day.

What tools did you use?

PostPosted: Wed Feb 16, 2005 10:18 am
thunderclap8
Fenwicked that's really cool, I'd love to see it developed further. Consider yourself pushed Smile

PostPosted: Tue Feb 15, 2005 6:41 pm
DreamOfTheRood
On a completely unrelated note ...

http://p221.ezboard.com/bhalorpg46901

PostPosted: Tue Feb 15, 2005 6:18 pm
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