What I'm wondering from some of the old-timers

here is:
Does game material often overlap between adventures, or is there a certain "material" that PMs tend to stick with (i.e. mythology/esoteric)?
The reason I ask this is that I find (and maybe it's just my inability to multi-task efficiently...lol) that there are many refs that seem to overlap from Capture the Flagmonkey to other adventures presently in play.
Or is this possibly someone who isn't running a full-fledged ARG, but maybe a mini-adventure making use of where people's heads are at right now?
I don't know what the "dynamics" are....is it a wait-and-see approach. Any hypotheses? Or enlightenment from someone more experienced?
Some interseting refs:
munin talking of
The Red and
The Blue - CTW groups
Ref to Titania - Queen of the
Faeries - CTW Faeries
Ewan's ref. to
Klepsydra - Dale's stint in Klepsydra
Ewan has
'Dale' carved into his door
Ewan's ref. to
"Cecilia"
Munin's note spelling out
tetradrachms - CTW coin
Munin's note ending with
Try Again - Virtuquest/Tyra Nagi? (A stretch I know)
hugh_inn and
munin - JMX
These ones are niggling at me the most:
Ewan's friend Heph passing him a coded note in Klepsydra, with a link to
CTW Interaction forums.
Titania posting in the forums....and not in a "usual" way.
The Sharing Patrol Fan, Friday, Dr. Morrice stuff ...seemed we had the right angle but there was something in Friday's
"Yeah I bet they did" when I mentioned that someone had said to contact her for more information.
I read that sometimes a "mole" is employed. What is the purpose of this? To get people riled, or to promote gameplay? Or neither? Maybe to have them question where the line between game and reality lies?
Who do you think Titania is? A mole? Do the unwritten rules of ARG demand that characters not
ever be part of the OutOfGame stuff?
I haven't been at this long enough to understand some of the dynamics and am hoping someone can shed some light.
~cem

Posted: Sun Jun 08, 2003 10:20 am