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[quote="catherwood"]When Gametap cancelled [i]Myst Online: Uru Live[/i], they maintained ownerships rights to that version of the game (with its upgraded physics engine, for one thing, as well as all new age content after [i]Ages Beyond Myst[/i] and P[i]ath of the Shell[/i] offline versions were published by Cyan Worlds). That ownership issue prevented Cyan from going forward with plans to run their own servers and allow users to build new content. Well, there has been a change in status. [quote]Shorah, We've got some good news. GameTap and Cyan Worlds have reached an agreement that would return the rights of Myst Online to Cyan Worlds! We're very excited, but at the same time, there are some hurdles to overcome. Cyan Worlds is currently operating at a reduced capacity. We're not in a position where we have plenty of resources and people to bring MO back fast and furiously. But we've got a plan, and we'd like to run it past you - our fans and supporters. Please realize that this roadmap is tentative and dynamic - but it's a starting point. There's no guarantee that we can accomplish all of these milestones, but they are something to discuss, adjust, and shoot for. We also need to mention that the roadmap below will most likely involve some minimal subscriber fees - something along the lines of $25 (US) for six months. (That number is subject to change.) We are not trying to make any money on this at this stage - but we do need to cover some of the costs. (Additional fees may apply for future Cyan content, front-end shard ownership, etc.) You should know that the roadmap does not involve any new content from Cyan at this time. The plan is to start to move the content creation - the "Art" - to you. In addition the guilds themselves will start to exercise some authority in writing, monitoring, approving, communicating, etc. For now, please watch and participate in the mystonline.com forum http://www.mystonline.com/forums/index.php This will be a good place to find updates - as well as through the Guild of Messengers and their affiliates http://www.guildofmessengers.com Also, consider joining one of the Guilds. And because we felt like we all needed a little levity to combat the crazy whiplash of the continuing death and resurrection of Myst Online, we've decided to temporarily name the resurrection plan - Myst Online: Restoration Experiment (MORE) as in "We want MORE!" Thanks again for so much support! The MORE team[/quote] There was a press conference back on July 3rd, as well as a roadmap for how Cyan would like to proceed. One of the highlights is that The Guild of Writers is going to be given tools for content creation, and that The Guild of Maintainers will be tasked with testing and approving content for release. I would link you to the forum threads (where I just noticed this old news), but they have odd syntax there. Just navigate to > Uru Obsession > Myst & URU Obsession Forums > News > Community Today [url=http://www.uruobsession.com/forum/index.php](should be the 4th forum under the first category from [u]this link[/u])[/url] and scan the first few topics. The "Roadmap" topic is especially juicy! In other news, CAGrayWolf passed away. [i](edit to add)[/i] [url=https://www.cmpevents.com/GDAU08/a.asp?option=C&V=11&SessID=7844]Austin GDC track[/url] includes "The World That Players Wouldn’t Let Die", a panel devoted to all things MO:UL -- and now MO:RE[/quote]
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catherwood
In other news,
a post on the Myst forum
caught my eye this week. MagiQuest Online, the game which Cyan made for Creative Kingdoms's MagiQuest franchise, is ending. The gameplay felt very much to me like a kiddie version of Uru, using repurposed avatars and navigation in a new environment. I bought the first chapter in support of Cyan's ongoing business, and I will miss having another place to explore.
from
the official announcement:
Quote:
...we have decided to discontinue MagiQuest Online on December 31, 2012. This decision was not made lightly, but was determined to be the best plan of action after much investigation.
For those Magi who have not yet had a chance to experience the magic of MagiQuest Online, the game will remain available on the MagiQuest website and at select MagiQuest locations until October 29, 2012.
For existing Magi, we invite you to return and enjoy MagiQuest Online until the game shuts down on December 31, 2012.
Posted: Thu Oct 11, 2012 11:27 pm
krystyn
So glad they fixed the Minkata sparklie! I have the game downloaded to my new PC at home, so I should make some time to get all of my calendar stones sometime soon.
Posted: Tue Mar 06, 2012 3:12 pm
catherwood
Bumping with the latest updates.
The official MOULa server has been updated to software build #905, which includes several bug fixes and other enhancements. For a complete list, refer to
this announcement
As they say elsewhere:
Quote:
It has been a while since there has been a version update... so if you are having any problems with the patcher hanging, be sure to run the launcher as administrator as well as re-allowing UruLauncher.exe to access the internet through your firewall.
Cyan thanks the OpenUru Minkata Test Shard for assisting in the development and launch of these fixes. OpenUru invites you to join them this weekend as they stress-test their own servers.
Join me!
(above was Feb.14, adding Feb.26, not worth a new-post bump)
Another team has set up another shard, based on their own modifications to the open source platform. They call it the Gehn shard. More info at
the
Guild of Writers
subforum
Posted: Tue Feb 14, 2012 3:30 pm
catherwood
Re: MOULa source code available
catherwood wrote:
Plus, Myst Online Server Software (MOSS) to replace the MOULa server code.
another update, another bump, another announcement of progress.
OpenUru.org now has a shard running on MOSS, and has opened it to the public for beta testing. They're calling it the Minkata Shard, as it is a giant sandbox, but it contains all of the Uru ages.
Refer to the thread below for history, status, and other details.
http://mystonline.com/forums/viewtopic.php?t=25348
Posted: Wed Dec 28, 2011 1:08 am
catherwood
new trail -- not.
turned out to be a new collaborative knowledge base
new bump for my fellow Cavern-dwellers
http://uru.serbanica.com/
Registered to Dragos Serban in Romania, it is "something" coming very soon, announced here
http://mystonline.com/forums/viewtopic.php?t=24922
dragossh wrote:
It's a project I've long wanted to do related to Uru. Of course I will. The project is far from finished, but watch the site for more info
Let's just say that it involves the whole community. At least I hope it will
It won't be about reading. It won't be about playing the games. It will be about collaboration!
heh, by the time some of you find this, the countdown may have reached zero...
(returned later)
Well, that was anticlimactic. The countdown is gone, and there is a sign-up form if you want to be notified when the site really launches. As the title bar now says, it is for:
"
Hevkor - Community Powered D'ni Dictionary!
"
Posted: Wed Jul 13, 2011 10:06 am
catherwood
MOULa source code available
new bump for new news:
Open Source is a reality, at last.
announcement
http://mystonline.com/forums/viewtopic.php?t=24534
and
description
http://mystonline.com/forums/viewtopic.php?p=369372#369372
(what is this?)
MOULa = Myst Online: Uru Live (again)
What is included in this source release from Cyan Worlds:
* MOULa client engine source
* MOULa 3ds Max plugin source
* MOULa supporting Python and SDL files
Plus, Myst Online Server Software (MOSS) to replace the MOULa server code.
Posted: Thu Apr 07, 2011 11:54 am
catherwood
bump for some news, related to open source and user-generated content:
in-cavern
announcement "
Illusions in the Cavern
"
OoC announcement
"The Hood of Illusions"
Posted: Mon Feb 07, 2011 7:36 pm
catherwood
I haven't been "in cavern" in months. *sigh*
But here's a cheery sequence of web comics to warm my heart:
RealLife
rediscovers URU
(four total, Jan.3 - Jan.6)
Posted: Fri Jan 07, 2011 10:03 am
krystyn
I did the cancel-then kill task-then restart the patcher thing, and it didn't work.
Only re-installing the .exe did. Weird, yeah?
Posted: Sat Jul 31, 2010 8:33 am
catherwood
I think there was a bug with the patcher such that it would "just sit there" after successfully updating, but the solution was simple: After the update completes, cancel/exit the program AND kill the process from your Task Manager; then restart Uru.
The calendar sparklie in Minkata is still missing, as far as I know. It is a known bug with no work-around.
I myself have finally started down the path for installing fan-created Ages. I have some of the pieces working but not all of them, and I've had some minor glitches in the procedure. My expectations were not high, so I was pleasantly surprised by a few things I've seen so far, but nothing major or awe-inspiring to report yet.
Posted: Sun Jul 25, 2010 8:17 am
krystyn
I got a hankering for the Cavern, and so I tried to connect to Uru the other day.
Well, it had been a while, and my patcher was very, very out-of-date. So much so that the patcher just hung there, not updating itself.
I ended up having to re-install the .exe from their links page (not a strenuous process, I will say), and then I was up and running again.
So, if you have trouble with the patcher just sitting there, it may be versioned so old it just can't hook to the newer ones. Do a re-install, and it will re-synch all the stuff you've previously downloaded, and update it.
My tree in my Relto is getting quite tall! I also still need to find all the calendar sparklies.
Work is so busy, but I hope to keep visiting again soon.
Posted: Sat Jul 24, 2010 5:52 pm
catherwood
Re: Myst Uru Online
orbit8 wrote:
Has anyone dropped by the site to check it out?
http://mystonline.com/en/
yeah, we've been checking it out since mid-February
catherwood-offline wrote:
sqweeee!
http://mystonline.com/en/play/
Scroll up to read about some of our reactions to being able to play in multi-player online mode again.
I didn't see anything new or different at the link. For the latest developments, I recommend keeping an eye on the official forums at
http://mystonline.com/forums/index.php
Posted: Tue Jul 20, 2010 11:45 pm
orbit8
Myst Uru Online
Has anyone dropped by the site to check it out?
http://mystonline.com/en/
Posted: Mon Jul 19, 2010 11:03 pm
catherwood
I've been visiting the Cavern less and less each week. Last weekend I did finally start baking my first batch of pellets, then got bored. I also have only 2 or 3 of the 4 pod ages done -- but i cannot remember which ones! Then I was using the pod portal
calculator
but realized too late that my computer was an hour off. *sigh*
I decided to do the free trial intro of
MagiQuest Online
instead. I had almost enough fun to justify buying the next chapter for the next time i'm bored.
Posted: Fri Apr 30, 2010 8:28 pm
krystyn
I have not been to the Cavern in a couple weeks, but things have gotten a little less busy in my life in the past few days, so I hope to return there soon!
I have marker missions to run! And I haven't even cooked a single pellet yet!
Also, I am wondering how big my Relto tree is now.
Posted: Wed Apr 28, 2010 3:10 pm
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